Case study / 02Networking · Gameplay Systems

Predicted Physics Grabber

Responsive locally. Trusted globally.

A telekinesis-style physics interaction that compares delayed server movement with client prediction, authoritative snapshots, and visual reconciliation.

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System overview

Responsive, server-authoritative interaction under latency

My role

Networking architecture, interaction design, validation, and diagnostics

Technologies and tools

Luau / RemoteEvents / Client prediction / Reconciliation / Physics constraints

Under the hood

The decisions behind the build.

01

Prediction

A local visual proxy responds immediately to movement, rotation, distance, and throw input.

02

Authority

The server validates ownership, targets, acceleration, throw velocity, and request rate.

03

Reconciliation

Acknowledged inputs are removed and prediction errors blend toward authoritative snapshots.

04

Network lab

Built-in latency, jitter, packet-loss presets, server ghost, correction line, and error graph.

What I built

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