Terrain model
Layered large-, medium-, detail-, and coastline-noise combined with elliptical island falloff.
A world from one seed.
An in-game world-generation tool that turns a seed and adjustable settings into complete Roblox Terrain islands with coastlines, biomes, vegetation, rocks, and safe spawns.
Loading project footage
System overview
Procedural systems, terrain generation, interface design, and tooling
Luau / Roblox Terrain / Layered noise / Deterministic randomness / Custom UI
Under the hood
Layered large-, medium-, detail-, and coastline-noise combined with elliptical island falloff.
Independent seeded streams keep terrain, biomes, decorations, and spawn selection reproducible.
Presets, live preview, progress, cancellation, cameras, overlays, saved settings, and statistics.
Cached samples and chunked Terrain writes yield regularly so the interface stays responsive.
What I built