Structural graph
Registered load-bearing nodes, cached connections, and foundation-path traversal.
Structures fail for a reason.
A graph-based gameplay system that creates readable building collapses by tracking foundations, load paths, material capacity, and progressive structural failure.
Loading project footage
System overview
System architecture, simulation, gameplay programming, and debugging tools
Luau / Graph traversal / Raycasting / Physics assemblies / Procedural generation
Under the hood
Registered load-bearing nodes, cached connections, and foundation-path traversal.
Load redistribution moves pieces through stable, strained, critical, failing, and broken states.
Only unsupported connected regions are released as controlled physics assemblies.
Affected graph regions recalculate at a controlled rate while stable sections remain anchored.
What I built