Case study / 01Gameplay Systems · Networking

Structural Destruction

Structures fail for a reason.

A graph-based gameplay system that creates readable building collapses by tracking foundations, load paths, material capacity, and progressive structural failure.

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System overview

Stress simulation and progressive physics failure

My role

System architecture, simulation, gameplay programming, and debugging tools

Technologies and tools

Luau / Graph traversal / Raycasting / Physics assemblies / Procedural generation

Under the hood

The decisions behind the build.

01

Structural graph

Registered load-bearing nodes, cached connections, and foundation-path traversal.

02

Progressive failure

Load redistribution moves pieces through stable, strained, critical, failing, and broken states.

03

Physics handoff

Only unsupported connected regions are released as controlled physics assemblies.

04

Performance

Affected graph regions recalculate at a controlled rate while stable sections remain anchored.

What I built

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