01 / Gameplay Systems · Networking

Structural Destruction

Video demoPress play to watch · Muted by default

Project idea
Structures fail for a reason.
My role
System architecture, simulation, gameplay programming, and debugging tools
Built with
Luau · Graph traversal · Raycasting · Physics assemblies · Procedural generation

Technical breakdown

Stress simulation and progressive physics failure

01

Structural graph

Registered load-bearing nodes, cached connections, and foundation-path traversal.

02

Progressive failure

Load redistribution moves pieces through stable, strained, critical, failing, and broken states.

03

Physics handoff

Only unsupported connected regions are released as controlled physics assemblies.

04

Performance

Affected graph regions recalculate at a controlled rate while stable sections remain anchored.

Responsibilities

What I built.

  1. 01Designed the structural graph, support-path solver, and load redistribution model.
  2. 02Built progressive failure states, material-specific behavior, damage tools, and physics handoff.
  3. 03Created live stress visualization, structural inspection, procedural test structures, and full rebuild tooling.
Next project / 02Predicted Physics Grabber